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MODO Procedural Modeling_Part – 2

This is an early sneak peek at procedural modeling tools for MODO. These tools are intended to help 3d content creators who need to create an item driven by changing parameters in MODO. Sometimes that is a result of design feedback, variation, or a desired visual effect. This robust new system is being developed to support presets, 3rd party developers, and a nodal relationship graph. As always this is just a work in progress and the details of the actual shipping features might change.

Procedural MeshOps

Preset MeshOps and Particle Generators

Procedural MeshOps (detailed)

Procedural Modeling + MeshFusion (detailed)

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Introducing V-Ray’s Rendering Power to MODO Workflow
Rigging and Animation for Unity in MODO

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