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Introducing V-Ray’s Rendering Power to MODO Workflow

V-Ray for MODO , officially launched in July, integrating seamlessly into MODO and bringing in V-Ray`s rendering power with optimized CPU and GPU-accelerated options to artists and designers. Chaos Group`s Kalina Panteleeva will demonstrate how V-Ray`s highly-optimized, adaptive ray tracing technology complements and expands upon MODO`s signature workflow, introducing a complete interactive lighting, shading, and rendering toolkit to MODO-using professionals. You will see in action all V-Ray`s latest signature advances – the Denoiser, the powerful GPU rendering capabilities, V-Ray`s Physical Camera, the Triplanar Mapping, ray traced rounded corners, the unique set of purpose-built shaders, V-Ray`s Clipper and of course, the VR rendering capabilities, all of them, now available for you directly in MODO. You will learn how through V-Ray for MODO you enhance your control over the entire creative process, from real-time look development to final frame rendering.

The webinar is free and lasts about one hour, including the Q & A session.

Who is Presenting the Webinar

Kalina Panteleeva joined the Chaos Group CG team in 2012 and since then she`s been actively working with V-Ray for Maya and V-Ray for 3ds Max. She has more than eight years experience in graphic design, photography, and visual arts. Before joining Chaos Group, Kalina worked in creative for the advertising industry.


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MODO Procedural Modeling _ Part - 1
MODO Procedural Modeling_Part - 2

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