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Substance Designer Tutorial _ PBR Rock Texture

In this tutorial I take a look how I created this PBR rock texture in Substance designer. I take a look at overall graph and how I used different nodes for effects. I take a look at how we can create gradient map from images, and how I used tri-planar node to seamlessly project textures on 3D models. There no need to worry about UV seams anymore! Texturing models this way is great because we can serialize this process and it is also possible to create our own nodes. We could for example create rock texturing node with inputs of mesh detail maps such as world space and position maps so that the texture would be seamless. Anyway, serializing asset texturing this way is definitely the strength of Substance Designer.

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