This is the second (and probably last, we’ll see) creature made for my graduation Videogame in UnrealEngine5.
This one was definitely the most fun to make, the challenge was to give the creature a thin, pale skin, showing the subcutaneous tissue.
Here it is the “Razorback”, an incomplete bio-machine experiment.
Thanks to @eli.quasidesigner for rigging this creature.
Special thanks to @squillace_gianluca for supervising during the making process
Everything you see is real-time rendered in @unrealengine, sculpted in @maxonzbrush
, textured in @substance3dart.