ZBRUSH TUTORIAL–HARD SURFACE TECHNIQUES_SCI FI HELMET(PANELOOP) IN DETAIL
ZBRUSH TUTORIAL–USE OF PANEL LOOP IN HARDSURFACE (DETAIL)
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The Panel Loops feature, located in the Tool– Geometry sub-palette converts your existing model into a set of separate surfaces or panels with thickness. These panels are defined by the different PolyGroups or visible polygons. Various settings alter the final result. This function is similar to the SubTool–Extract command, except that it converts the existing model and offers a lot more control over the results. This new tool is perfect to quickly create complex groups from a model’s parts, ideal for hard surface sculpting. The Panel Loops function will only work on meshes with no subdivision levels. When Panel Loops are created, ZBrush will automatically assign a PolyGroup for each edge loop that is indicated by the Loops setting. These PolyGroups are assigned for the benefit of using the Polish by Feature slider.
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