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ZBRUSH TUTORIAL–HARD SURFACE TECHNIQUES_SCI FI HELMET(PANELOOP) IN DETAIL

ZBRUSH TUTORIAL–USE OF PANEL LOOP IN HARDSURFACE (DETAIL)

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The Panel Loops feature, located in the Tool– Geometry sub-palette converts your existing model into a set of separate surfaces or panels with thickness. These panels are defined by the different PolyGroups or visible polygons. Various set­tings alter the final result. This function is similar to the SubTool–Extract command, except that it converts the existing model and offers a lot more control over the results. This new tool is perfect to quickly create complex groups from a model’s parts, ideal for hard surface sculpting. The Panel Loops function will only work on meshes with no subdivision levels. When Panel Loops are created, ZBrush will automatically assign a PolyGroup for each edge loop that is indicated by the Loops setting. These PolyGroups are assigned for the benefit of using the Polish by Feature slider.

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ZBRUSH TO KEYSHOT BRIDGE TUTORIAL IN DETAIL
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