3D AUTODESK GALLERY

OldMan

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OldMan

 

Starting from a reference found on the web, I 

convinced myself to start creating the character 

in my own way.

I started sculpting in Zbrush and then modeled 

and rebuilt the topology in Maya, while for 

painting I used

Substance 3D Painter, I wanted to keep a clean 

flow

on the plots in case you need them later

for changes.

for grooming I used Xgen and finally rendered

all in Arnold. 


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