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MODO Procedural Modeling _ Part – 1

In this webinar, Creative Specialist Andy Brown takes a deep dive into a modeling project that is 100% procedural. Using a combination of a large number of procedural mesh operations, together with MeshFusion, and a sprinkling of MODO’s renderer, he investigates how to visualise a high-performance brake disc in a way that is completely nondestructive.


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MAYA 2016 _ CHARACTER RIGGING TUTORIAL JOINTS and SKINNING
Introducing V-Ray’s Rendering Power to MODO Workflow

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