HyperTrees Bark – Pinewood (16K Studio Edition) _ By VERTEX LIBRARY
HyperTrees Bark – Pinewood (16K Studio Edition)
Pinewood is our first set of Bark textures in the HyperTrees range. We scanned multiple pine trees of the same species to offer you a matching collection of 3 bark texture sets.
Each bark texture is seamless and designed to tile perfectly across our upcoming range of modular tree assets. With textures up to 16K you can also transform you existing tree models and add a new level of realism to your work.
Pinewood is available in four editions. The Studio Edition is the entire multi-user collection of 16K bark texture sets and raw scan data for production teams and studios.
- 3 Bark Texture Sets
- 16K PBR Texture Maps (JPEG & EXR)
- 32-bit Displacement (EXR)
- Raw Scan Mesh 10-million-poly (OBJ)
- Raw Scan 16K Texture Mosaic (EXR)
- 8K & 4K Texture Maps also included
For other content and individual licensing, check out these other editions:
- Starter ($20) – 3 Bark Texture Sets, 4K Resolution
- Pro ($30) – 3 Bark Texture Sets, 8K Resolution
- Complete ($40) – 3 Bark Texture Sets, 16K Resolution, Raw Scan Data
We developed our scanning technology from the ground up to natively create seamless tiling textures at resolutions of 16K and beyond.
Processing our textures at such high resolutions not only gives more detail at the largest size, but also drastically improves the quality of our down-scaled 8K and 4K textures.
32-bit Raw and Normalised Displacement
Our displacement textures are created from incredibly detailed high-poly scans averaging above 100 million polys each.
Each texture set comes with a standard Displacement map that is normalised to the 0-to-1 range and is suitable for both offline and real-time PBR.
We also include a secondary Raw Displacement map that is not normalised/compressed and represents the full range of height data.
Raw Scan Data
The Complete and Studio editions are bundled with the raw scan data for each bark set. This includes a 10 million poly scan mesh (OBJ) and a 16K texture mosaic (EXR).
HyperTrees include texture maps for both Metalness-Roughness and Specular-Glossiness PBR shading workflows.
Please forward any questions and requests to [email protected]
The Studio Edition License is an unlimited-seat commercial license for production teams and studios. The content can be incorporated into commercial media such as games, movies, advertising, archviz or similar.
The content cannot be included in any asset pack or commercially resold in any form, such as on a resource or asset marketplace. The full terms and conditions of use are in the End User License Agreement.
By purchasing and using this product from Vertex Library you agree to the full terms and conditions of the End User License Agreement (EULA) linked above and agree that Vertex Library owns all legal rights, title and interest in the product and that the EULA is a license agreement that governs your use of the product and is not an agreement of sale.
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