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Blender Hair Tool Tutorial – Part 02 _ By Jack Perry

Check Part 1 also — link given below

This is part 2 of my Blender Hair tutorial, where I will briefly go over my process for creating the short parts of Syn’s hairstyle using Particle Hair and Hair Tool’s interactive grooming tools.
To reiterate this is a high level guide to my process. far more detailed explanations on how to use Hair Tool can be found in Jose Conseco’s docs here: https://joseconseco.github.io/HairToolDocs_28/#hair-tool-2-for-blender-28
Also if you like this please check out my free store asset, where I give away the Marmoset scene for my Syn character along with all her textures, including the hair textures I created for this project: https://artstn.co/m/Kn9z

Blender Hair Tool Tutorial - Part 02 _ By Jack Perry Blender Blender,Hair Tool
Blender Hair Tool Tutorial - Part 02 _ By Jack Perry Blender Blender,Hair Tool
Add a new Vertex Group to your hair cap and in Weight mode paint vertex weights to define your grow area.
Blender Hair Tool Tutorial - Part 02 _ By Jack Perry Blender Blender,Hair Tool
Add a particle system to your hair cap, define its settings and add your
vertex weight group to Length and Density.
Blender Hair Tool Tutorial - Part 02 _ By Jack Perry Blender Blender,Hair Tool
Enter Particle mode and block out an initial flow to your hair.
Blender Hair Tool Tutorial - Part 02 _ By Jack Perry Blender Blender,Hair Tool
In Particle mode click on Interactive Grooming to create hair cards and allow for their grooming. Set the strand width setting to fix the over sized hair cards.
Toggle Tilt Aligning to have the hair cards to realign to the head on each tweak refresh.
Click on Scale Hair to increase or decrease the hair scale percentage.
Blender Hair Tool Tutorial - Part 02 _ By Jack Perry Blender Blender,Hair Tool
Use the groom brush to refine your hair.
Use the smooth brush to straighten out hairs based on stroke direction and adjacent strand direction.
Add or remove length to your hair by click dragging, or shift click dragging respectively.
Use the Puff brush to stand the hairs up on end. Shift click does the inverse.
Blender Hair Tool Tutorial - Part 02 _ By Jack Perry Blender Blender,Hair Tool
Expand Particle Settings in the scene outliner to access the Particle curves. Then in edit mode use proportional editing to make broad changes to your grooms shape.
Turn on Connected only to edit individual strands.
Blender Hair Tool Tutorial - Part 02 _ By Jack Perry Blender Blender,Hair Tool
Convert Curve Ribbons to Mesh Ribbons to Mesh Ribbons so that you can use standard poly modeling tools. Here I am scaling all the hair cards from their individual origins to help fill any gaps and make hair details more visible.
Now you can continue to refine and sculpt your hair using the poly modeling tools.
When converting back to curves from mesh ribbons all mesh edits will be lost!
If you feel at this stage that your hair needs further optimization I find that a decimate modifier set to planar works well. Change the angle limit to edit the amount of reduction. Be careful however, as going too far will break your hair.
Blender Hair Tool Tutorial - Part 02 _ By Jack Perry Blender Blender,Hair Tool
As you can see this method is great for creating dense short hair with great volume and coverage.
Blender Hair Tool Tutorial - Part 02 _ By Jack Perry Blender Blender,Hair Tool

Tutorial By Jack Perry

LINK — https://www.artstation.com/sinhouse

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Blender Hair Tool Tutorial - Part 01 _ By Jack Perry

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